RenderManMeshLight: Difference between revisions
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Created page with "{{Node |namespace=GafferRenderMan |description=Turns mesh primitives into RenderMan mesh lights by assigning a PxrMeshLight shader, turning off all visibility except for camera rays, and adding the meshes to the default lights set. |categories=RenderMan, Light }}" |
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Latest revision as of 19:37, 26 April 2025
Description
Turns mesh primitives into RenderMan mesh lights by assigning a PxrMeshLight shader, turning off all visibility except for camera rays, and adding the meshes to the default lights set.
Gaffer Documentation
Examples
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