Search results
Jump to navigation
Jump to search
- ** Added more detailed inspection of primitive variables. ...:path</code> context variable remains unavailable to the individual shader nodes themselves for performance reasons. ...17 KB (2,257 words) - 10:58, 16 August 2025
- * '''ShaderTweaks''' : Added support for creating ShaderTweakProxy nodes that allow making input connections to the original network. ** Added support for <code>uv.tangent</code> and <code>uv.tangent_sign</code> primitive variables to assist in rendering with normal maps (#5269). ...52 KB (7,080 words) - 12:35, 3 December 2024