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- ...t defined by an Outputs node, and duplicates it automatically based on the light groups used by the lights in the scene. |nodes=Outputs, Collect, ShaderQuery ...378 bytes (50 words) - 09:49, 12 June 2024
- [[File:HighlightPlacement.mp4|description=Place highlights with the Light Tool's Highlight mode.]] ...<code>Connect Bookmark</code> to quickly make connections from bookmarked nodes.|frame]] ...3 KB (431 words) - 17:38, 4 July 2024
- ...:path</code> context variable remains unavailable to the individual shader nodes themselves for performance reasons. ** Fixed bugs that prevented usage in<code>Editor.Settings</code> nodes. ...17 KB (2,257 words) - 10:58, 16 August 2025
- * '''ShaderTweaks''' : Added support for creating ShaderTweakProxy nodes that allow making input connections to the original network. ** The decay range indicators are now scaled by the light’s <code>gl:visualiser:scale</code> attribute. ...52 KB (7,080 words) - 12:35, 3 December 2024